Dungeon Hunter Alliance Walkthrough
Since Dungeon Hunter: Alliance will be on sale this weekend, I wanted to put together this buyer's guide for it. Many people describe this game as garbage, broken, terrible, but I completely disagree. It's not the best, most polished experience around, but it's a great game that doesn't deserve it's overly bad reputation. TL;DR is at the bottom.Firstly, to clear up a common misconception: Dungeon Hunter: Alliance is not a port of an iOS game. It is, however, based on the first Dungeon Hunter game. Dungeon Hunter is a great and respected series for mobile (until the last three entries at least). I highly recommend DH2, arguably the best in the series.
Anyway, Alliance is a brand new game based on the first entry. It's not a port, nor did this game ever appear on mobile devices. For reference, here is the, compared to the. As you can see they're very different.
I believe the storyline is the same, but that's about it.The game got really terrible reviews at launch, but look into it and most of them score the game poorly because of its price. And rightly so- when the game came out is was $40 on Vita, compared to $15 on PS3 and Mac, and $1 for the other DH games on mobile. As such, its ratings are somewhat unfairly colored because of its massive premium on Vita. Now that the price is much less of an issue, I believe the game deserves a much better reputation.Now that is cleared up, I want to say that I've fully beaten both the original Dungeon Hunter and Dungeon Hunter 2 on Android and have logged about 20 hours into Alliance on Vita so far. Also, I'm having a blast! So, here's my breakdown of the game for anybody considering buying it. It's a generic dungeon crawler, with similar gameplay to Diablo.
Now, I totally understand why some people really dislike the game, but for me, it was exactly what I was looking for. Let me break down my perception of the game for you:. The graphics are a mixed bag ranging from decent to pretty bad. You will not be blown away by the visuals at all. However, they are perfectly functional and certainly better than most PSP games at least. Everything looks just fine, and some of the animations (particularly enemy death anims) look nice. I never lost my character in the chaos going on on-screen.
There's some nice bump mapping on the ground in some places, too. Slowdown- The game slows to a crawl in a lot of places, though again, not enough to ruin the game or make it unfair. In fact, I quite like it when there are lots of enemies on-screen (and there can be 20+) and it slows down. It kind of makes it seem more hectic.
If you've played Bangai-O, you might understand this. That said, sometimes it skips frames when nothing is happening, which is inexcusable for a game that doesn't push any technical boundaries.
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Dungeon Hunter 5 Strategy Guide: 5 Tips to Become an Elite Bounty Hunter Action Tim March 13, 2015 If Ketchapp is arguably the king of casual game makers, Gameloft is the name to trust when it comes to role-playing games for mobile devices.
The dungeon crawling is pretty great- You'll explore large, varied dungeons which contain a variety of enemies. The loot starts out pretty slow, but once you've cleared a few dungeons it gets really good, with almost too much loot to manage! I often stop in the middle of a dungeon just to see what I've picked up. There's a full inventory system with head, torso, legs, hands, shields, dual wielding & secondary weapon, and two rings.
It's really satisfying getting a powerful setup. Loot bonuses are randomized, so you might get two swords with the same attack power, but different effects (like +2 strength, fire damage over time, etc). It really makes mixing and matching your loot for the best setup to be really satisfying.
You gear makes a huge difference and you can really feel it when you become powerful because of a new item. Building your character is great. Firstly, you can choose between 3 classes- Warrior, Rogue and Mage. There level up system is what you'd expect- you have 4 attributes (Strength, Dexterity, Endurance and Energy) and each time you level up you get two points to spend.
In addition you have a skill set consisting on 21 unique skills. You get one skill point per level to spend on that, too. The skills are varied, with passive, active, attack, defense and some special skills. Your skill choices and stat layout really changes your character a lot. The game advises you to use your points mostly on a core attribute (Strength for Warrior, Dex for Rogue, Energy for Mage), but you absolutely can make your own builds, too.
For example, during my fifth dungeon, I had used most points on strength and attack skills, but I was dying constantly. I visited an NPC who offers a total respec (for some gold) and reset my character. This time, I loaded most of my points into Endurance, then strength & energy. In addition, I put my skill points into HP & MP buffs. Now my Warrior is an absolute tank, who can stand in a crowd of 20+ enemies taking damage from all of them without a sweat.
It's super fun to customise, and the unlimited respec makes no decision final. On a whim, I could turn my warrior into an attack powerhouse if I wanted to. It's a fun and varied character system.
I wish that you could customise how your character looks more (though different gear changes this). The combat is your generic dungeon crawler combat with normal attacks and skills. You assign two sets of skills to the face buttons which can be toggled with the d-pad.
You can double-tap on the screen to unleash a powerful fairy-spell every 60 seconds, too. The combat is standard dungeon crawler affair- if you don't like it, then dungeon crawlers probably aren't for you. I wish I could hold down on the attack button rather than tapping it though, it becomes tiring after a while! There is one quirk with the combat which I HATE so, so much. When your character becomes stunned, you have to SHAKE YOUR VITA to recover faster, which is utterly pointless. Fortunately, you can also spin the analog sticks to recover instead, which is a little better.
Even more fortunately is that I've been stunned a max of about 5 times in the entire game so far, so it's not too bad. Finally, the potion system is VERY simple- potions always fully restore your HP and MP, and you can carry up to 10 (more for warriors) at a time. Use them when you're in a pinch. Simple!. It's a long game.
Like I said, I've spent 20 hours on the game and I'm just before the mid-point of the story with a level 28 (out of a maximum level 75) Warrior. The dungeons are pretty long and take a decent amount of time to complete, and there are 2 - 3 sidequests per dungeon. You can also return to any cleared dungeons whenever you want to grind for EXP and loot.
In addition, there are 3 distinct classes, 3 difficulty levels, 4-player online and ad-hoc co-op multiplayer, a ton of leaderboards (some of which seem to be hacked though.), NG+ in which the level caps for skills is raised from 5 to 10 (which means you get really badass) and a Vita-exclusive 'Pit of Trials' mode which is an endless arena survival mode with exclusive, powerful loot. You can use your character in this mode and the loot you collect transfers to the story mode, too! Combine this with pretty much endless character builds, multiplayer and randomized loot and you have a pretty massive game. It's generic in every way possible, which is a curse, but also a blessing. The storyline is basically 'You are a king who has been ressurected to save the world' and not much else.
Some of the dialog is so bad it's a wonder how it got into the game. One particular moment when some guards tell you to keep back from a dangerous portal, to which the protragonist says something like 'There's no time to explain, but I am your king returned to save the land', after which the guards move aside and say 'I am sorry, my lord!' You just waltz into town, say you're the king and everyone bows down? It's really bad. That said, I find the game to be just the right amount of generic to be a no-nonsense, low-investment and just pure fun experience.
It has all the tropes of your standard dungeon crawler only it's portable and you don't need to read up on pages of lore or think about who is doing what or where to go next. Of course, this is a purely preferencial thing: Some people may hate the completely generic story, items and world, but others such as myself, who are looking for a simple, low-thought-investment yet engaging game should find it quite acceptable.Bugs:.For some reason, when enemies get too far from their spawn point, they will run back to it extremely fast (like, too fast to ever catch), additionally, some enemies will flat-out disappear and reappear at their spawn point with a fully restored health bar. This is one of the most glaring bugs, but it doesn't happen to often, and never with bosses.I found that if I activate two of my warrior's buffs to quickly one after another, the second won't activate, but the mana it costs will be taken. Another annoying bug.
I'm not sure if it happens with other buffs.Not really a bug, but you can't take a screenshot at all within the game. I have no idea why.I've not played multiplayer, but I hear it's got a lot more slowdown that singleplayer.So, overall I would call DH:A a great game, but most people would probably call it a decent game. It's perfectly functional, with no game-ruining bugs or major performance issues.
It is what it is: a generic dungeon crawler. It does it really well, too: It has a ton of content, scratches the Diablo itch wonderfully, has a lot of loot, and is just really, really fun. Sure, it's not a top-quality, AAA game and it has some bugs and is a little clunky, but you'll hardly notice when you're fighting off hordes of enemies in the middle of a dungeon. If you're looking for a unique, innovative experience, look elsewhere.
But if you want to explore dungeons, find loot, and kill hordes of enemies, then go for it. If it goes on sale for up to $15, you'll get your money's worth.
If it's under $10, it's a steal and it absolutely gets my recommendation.TL;DR Dungeon Hunter: Alliance is a generic but fun, low-investment dungeon crawler with a ton of content and a few bugs and slowdown. A good deal for $15, an absolute steal for. So you're saying it's a generic hack and slash dungeon crawler in vein of Diablo but instead of it being a AAA game that cost 40$ on release, it was a C game that cost 40$ on release.This game also came out on PS3 in 2011 and the PS3 version is 12.99 without a sale. The game is a port, just not a handheld port.Some random business stuff:Gameloft was created by Michel Guillemot, one of the five brothers who created Ubisoft (His brother Yves is still chairman and ceo of Ubisoft). Interestingly enough the Guillemot brothers also have a hand in hardware and have owned Thrustmaster since 1999, and Hercules- a company that creates a rather popular line ofAnyway. I think i'm gonna pass on this one. If they called this game something other than Dungeon Hunter I bet this game would have gotten better reviews.
It just seems foolish to carry a mediocre mobile brand image over to a platform where they had basically no competition. They could have started fresh with a new series name and gotten a lot more attention and possibly built a new series to bring back to mobile with a better brand image.Now you've got me wondering what happened to the Dungeon Maker series. Hogs of war review. That was totally a C (or D) series on PSP with much higher reviews than it deserved. But it had an interesting concept.