1Jan

Fortune Summoners Walkthrough

1 Jan 2000admin

Oct 26, 2012  For Fortune Summoners: Secret of the Elemental Stone on the PC, FAQ/Walkthrough by Zoelius. Stuck in Fortune Summoners: Secret of the Elemental Stone? Find the latest cheats, trainers, guides and walkthroughs to help you in your game.

Patch Notes: Patch 10.8 Gameplay preview: Fiddlesticks Welcome!is a League of Legends subreddit dedicated to helping others learn and improve. Rank flairClick to register your self-updating rank flair. The site may be slow to work, or may be down occasionally. If so, try again later.Ranked flair is currently unavailable, we're working on a fix. Yea, I know this stuff:D I guess I forgot to mention that Double up applies lifesteal, thnks for reminding me. And duskblade was what I used to run too, its just that, as sysnickl explained to me, spending 1950 gold after the b. Sword for only 25 more ad and the passive that isn't super reliable just isn't that great.

Rather spend that gold building towards youmuu's, getting effectively more AD and getting an active that is actually pretty important for mf, since she doesn't have any dashes to get away from enemies that get on her. Not the OP, but according go the guide bf sword is just gold efficient (and takes less space than 4 long swords) and a good early buy (better than caulfield's/serrated dirk). It's just a stat boost for an early spike, i think later in the guide it's explained that you can sell it late game when you have the rest of your items.If you do get to a point where you have near full build and need to build something out of B. Sword, you have three options.Build into The Bloodthirster if you need sustain and survivability. This is an ok choice, but if you want survivability and sustain, Death's Dance is better for Mf since it heals you based on physical damage dealt, so the physical damage dealt from your Bullet Time and Double Up heal you as well as your auto attacks. The Bloodthirster only heals from auto attacks only, though it does give a 350 shield late game, which is pretty nice.Build into Infinity Edge if you REALLY need damage, though not recommended. Reasoning to not build this item is in the 'Late game' section.Sell B.

Sword and start working towards another item you need. This is probably the better choice of the 3, though it requires you to sell the B. Sword, effectively wasting some gold. Of course, at the very late game, this probably isn't a problem since you're nearing full build. Heya, nice guide. I'm also a mid-diamond MF main. I'll chime in with my own input regarding MF this season:Lethality has definitely been nerfed into the ground.

Stacking it really doesn't help you out, although ghostblade is still a good 3rd item for the lategame utility and to cap off your CDR.Regarding runes and opening items, I actually like to look at what kind of lane we're going to be running, and what we're up against. If I don't think we can win trades, and instead want to focus on poking the enemy down, I'll run flat AD marks/quints, and open with a doran's ring. If it looks like we'll be brawling a bit, or if I have an aggressive engage support, I'll take a mix of AD and AS, with a few mana regen runes and open d-blade. I know MF is more of an AD-caster, but laning with no attack speed runes at all against a mobile enemy adc can feel really bad. If you aren't going to be able to reliably poke with Q, take some attack speed.

It really helps.Lethality runes CAN work if you don't plan on fighting much early. However, if you are going for a lethality build, be sure to spec into thunderlords instead of deathfire.

Lethality is only good when stacked, and simply isn't great on its own.Now for items: Duskblade is dead. Ghostblade is no longer a decent first item. My completed item build almost every game is now: Death's Dance - Black Cleaver - Ghostblade OR MR/LDR. Death's dance is incredibly cost efficient, and Black Cleaver will forever be a staple of MF due to her ult. Ghostblade is a solid 3rd item to round out your damage against squishies and cap your CDR, OR rush a LW and upgrade if the enemy is stacking armor. You can really build whatever boots you want. Zerkers, tabi, swifties, mercs, etc.

Pick whatever suits you best for the game.As for build order, guage how the lane is going. Simply buying a BF sword first item and never upgrading it is a perfectly viable strategy. MF needs AD, and a BF is the most cost efficient way to get AD in the game. If I'm ahead in lane, I'll rush a BF sword, then work towards Death's Dance.

If we're struggling in lane, work towards your DD and BC and play for teamfights.For defensive items, Mercurial is my favorite. It still adds a surprising amount of damage to your kit, (very cost effectively to boot) and the active can make up for one of MF's biggest weaknesses. I wouldn't bother with GA or Randuins. If you need armor to handle enemy ADCs, ninja tabi are a much easier way to survive a few extra autos.

If you're getting jumped on. We've got bigger problems.I made a spreadsheet for item efficiency on Miss Fortune, (damage output only really,) but we can see that Death's Dance and Cleaver are crucial items. We also see that because of the lethality changes, ghostblade doesn't really reach its pre-S7 damage amplification until the enemy is much higher level or rocking about 70 armor. The damage increase against tanks is much less, and so you're better off with stacking percentage based armor pen. Late game a ghostblade will increase your damage against squishy targets by about 13% which is significant.

Brash and energetic Arche Plumfield, being young, isn't concerned with much beyond making the most of her family's new life and business in the town of Tonkiness. Her first day at her new school, however, she finds her dreams of learning magic are crushed when she discovers that she can't do so without an expensive elemental stone that her family can't afford. But because this would be a very boring and depressing game if it just featured a little girl and her poverty-stricken family struggling to make ends meet, Arche and the friends she makes in town naturally stumble upon an ancient treasure that could wind up changing much more than whether Arche fits in at school.

From LizSoft by way of (the same team that localized and ) is a big packed with charm, humour, battles, and more. Also, lots and lots of grinding and brutally hard battles.

Yaaaaay!By default, the game controls with the keyboard; arrow keys for movement, and Z, X, and C for various actions. The options menu will let you set the bindings to anything you want, however, and also allows for a gamepad if you have one. (Which you might want to for this if you prefer controllers for action games like I do.) The set-up is a bit like a side-scroller in that the playing field is presented on a simple 2D plane. There's a fair amount of platforming to be had here, ranging from simple to difficult, and dungeons are full of puzzles and obstacles you'll wind up needing teamwork to solve as well.

Initially, all you've got is Arche, who does battle with a sword. Combat is in real-time, so enemies will constantly be moving, attacking, blocking, casting spells, and wiping the floor with you in general. Blob connect system. As you defeat enemies, you'll gain coins to buy things with and experience to help you level up and get stronger, just like any other RPG. As the game progresses, you'll eventually gain more party members who can lend a hand in battle, each with their own spells and abilities.

Don't worry too much if you get wiped out; you can simply take a cash penalty and return to the last safe place. Just remember to save whenever you get the chance, and make sure you're stocked up on adventuring essentials like weapons, armor, bonnets, and underpants looted from your neighbours' homes.Analysis: Plucky, sweet, and more than a little magical, Fortune Summoners is a game about a bunch of little girls going on adventures and being super excited about all of it. So you know it's got to be more than a little cute. Even if I did utter a small groan of loathing every time Chiffon opened his mouth. (No, he's not adowwable.) The game is a gorgeous throwback to classic action RPGs, with bright colours and a story that remains comparatively lighthearted throughout its substantial length.

The writing is generally very good, even if the story holds few surprises, and players who prefer more cheerful RPGs will find a lot to like here. It's well worth exploring everywhere you can and talking to people more than once. The little touches you'll encounter, such as a teacher yelling at you not to run in the hallway, or a little girl urging you to go ahead and take things from people's houses because 'you look heroic, and that's what heroes do', are wonderful. There are a lot of underpants to be found.One thing a lot of players may find hard to get past is that Fortune Summoners is most definitely not a button-masher, and any attempts to play it like one will result in sound defeat. Arche can't exactly turn on a dime, and the game doesn't really respond well if you just quickly stab the attack key over and over.

There's a lot more timing involved that forces you to pause a beat between each attack to make sure things are registering properly, and as such it doesn't capture the same fast-paced reflexive combat of, say,. It's something some players will embrace outright and take to like ducks in a pond, while others will struggle to master it, and others still will find somewhat too stiff or restrictive. Or, like me, you might rage-quit from time to time and then come sulking back to it shortly thereafter. You can adjust the difficulty from the options menu at any time, but when you combine it with the Smash Bros-esque 'slippery feet' style of combat, this is going to be one you'll definitely want to try before you buy to make sure it's your bag. Luckily, the demo is remarkably lengthy and should give you ample time to decide how much you like getting beaten like an old mattress.Fortune Summoners: Secret of the Elemental Stone isn't for everyone, which is a shame because there's a lot to love about it. The writing, the presentation, the cheerfulness, the classic adventuring, even the combat, if you can handle it, makes for a vibrant and exciting game.

The combat is going to make or break it for most players, but those with patience and a steady hand will find the flashy spells, combos, and fighting a lot of fun too. Try the demo and decide for yourself.

There's a big beautiful world out there full of colour, wonder, and even a little cheekiness from time to time, and if you can handle Fortune Summoners, you're probably going to love it at least a little too.Windows:Download theGet theMac OS X:Not available.Try. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. You may use limited for style:(a href, b, br/, strong, em, ul, ol, li, code, spoiler)HTML tags begin with a less-than sign:. No exceptions. To post spoilers, please use spoiler tags: example If you need help understanding spoiler tags,. Please Preview your comment before posting, especially when using spoilers! To see and use spoilers YOU MUST HAVE JAVASCRIPT ENABLED IN YOUR BROWSER.

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