1Jan

Ikari Warriors Joystick

1 Jan 2000admin

To anyone who isn't familiar with the control, it is an 8 way joystick with 12. I happen to have boardset and joysticks for Ikari warriors I am willing to let go please.

Ikari Warriors
Basic Information
Video Game
SNK
Tradewest, Atari
Run & Gun
Arcade:
12-Way Joystick, 2 Buttons
Atari 2600 Joystick
NES Controller
Atari 7800 Joystick
Arcade, Atari 2600, Amstrad CPC, Apple II, Atari ST, Commodore 64, MSX, ZX Spectrum, NES and Atari 7800
Retail Features
North American Release Date(s)
Arcade machines
November 26, 1986
Atari 2600
1989
Awards Changelog Cheats Codes Codex
Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches
Ratings Reviews Screenshots Soundtrack
Videos Walkthrough

Ikari Warriors is a 1986 arcade game by SNK, published in the United States and Europe by Tradewest. Known simply as Ikari (怒 ?, literally 'anger') in Japan, this was SNK's first major breakthrough US release and became something of a classic. The game was released at the time when there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and the two-player mode.

Ikari Warriors involves Colonel Ralf and Second Lieutenant Clark of the later the King of Fighters series (known outside Japan as Paul and Vince in the Ikari series) battling through hordes of enemies. According to designer Keiko Iju, the game was inspired by the then-popular Rambo films and takes its name from the Japanese title of Rambo: First Blood Part II (Rambo: Ikari no Dasshutsu or 'The Furious Escape'). Ralf and Clark also make an appearance as playable characters in Metal Slug 6 and Metal Slug 7

Overview[editedit source]

The player takes the role of commando-like warriors named Ralf and Clark, who must try to reach the village of Ikari. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player to achieve victory. Ikari Warriors was the first popular video game to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions (TNK III, released in 1985, also from SNK, was the first to use such joysticks). The game also featured two buttons, one for the standard gun and another for lobbing grenades. It allowed two players to play cooperatively, side-by-side — one of the few games to do so at the time — and to use vehicles. The game cabinet was a standard upright.

Description[editedit source]

The player begins as one of two commando-type warriors, garbed in red (Ralf) or blue (Clark). They must proceed from the bottom of the screen upwards, towards the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units. Along the way, players may commandeer enemy tanks to help fight their way through the enemy personnel. The tanks are immune to enemy bullets, but have a limited supply of fuel and will sustain damage when it runs out or the tank is caught in an explosion, taking the player with it unless he can exit the tank and get clear before it blows up. Ikari Warriors was the first 'Commando' style game to give the player a limited amount of ammunition. Turning the joystick changed the direction the character faced independent of the direction the character was moving, as controlled by pushing the joystick. This gave the player freedom to attack or walk in eight different directions. No shot is fired from directly in front of the player; the warrior uses the machine gun in his right hand, and throws grenades with his left. If a player takes too long moving up screen, the computer starts using 'call for fire'. A red spot appears below him. This is tracking fire to speed up the game.

Hardware[editedit source]

Ikari Warriors printed circuit boards (PCBs) were manufactured in two different versions: SNK pinout and JAMMA pinout. Most SNK-pinout units were put into Ikari Warriors cabinets, while most JAMMA-pinout units were supplied as conversion kits. The SNK-pinout boards have a 22/44-pin edge connectors. The JAMMA-pinout PCBs have a 28/56-pin edge connectors. Both types consist of a stack of three boards, with interconnects. Ikari used SNK's model LS-30 joysticks, which contain a 12-way rotary switch box. The joysticks are connected to the PCB via auxiliary wiring harnesses.

Regional differences[editedit source]

The game is known simply as Ikari in Japan and Ikari Warriors in the United States and Europe. In addition to changing the names of the main characters from Ralf and Clark to Paul and Vince, the military commander the player rescues at the end of the game is named General Kawasaki in the Japanese version (named after SNK's former president Eikichi Kawasaki) and Colonel Cook in the US/Euro version (named after Tradewest's founder Leland Cook). General Kawasaki's name was unchanged in the NES version. The enemies in the game were actually Neo-Nazis, as evident by the presence of a Swastika at the middle of the final room.

Reception[editedit source]

The MS-DOS version of the game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 4 out of 5 stars.

Gallery[editedit source]

  • Atari 2600 Boxart

  • Amstrad CPC Boxart

  • NES Boxart

External links[editedit source]

  • Ikari Warriors at the Killer List of Videogames
  • Ikari Warriors guide at StrategyWiki
  • Ikari Warriors at MobyGames
  • Ikari Warriors at World of Spectrum
Retrieved from 'https://gamicus.gamepedia.com/index.php?title=Ikari_Warriors&oldid=736682'

.: 1987Mode(s),Upright3 x Z80-A running at 4MHz (2 co-processors, 1 sound processor)Display, vertical orientation, standard resolution (216 x 288), 1024 ColorsIkari Warriors is a, developed by, published in North America and Europe by, and released in 1986. Originally titled Ikari ( 怒, 'Fury') in Japan, Ikari Warriors was SNK's first major breakthrough US release. The game was released at the time when there were many on the market. What distinguished Ikari Warriors were joysticks and a mode.The in Ikari Warriors are and Second Lieutenant Clark of the later series (known outside Japan as Paul and Vince in the Ikari series) battling through hordes of enemies. According to designer Keiko Iju, the game was inspired by the popular films and takes its name from the Japanese title of ( Rambo: Ikari no Dasshutsu or 'The Furious Escape'). Ralf and Clark also make an appearance as playable characters in and, as well as the series.

Ralf and Clark were also featured as cameos in as background characters in the King Of Fighters Stadium stage as well as the both of them sharing a Spirit. Contents.Gameplay The player takes the role of -like warriors named (red) and (blue), who must try to reach the village of Ikari. Enemy units attempting to kill the player include, enemy soldiers. A number of along the way help the player achieve victory.Players must proceed from the bottom of the screen upwards, towards the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units.

Along the way, players may commandeer enemy tanks and helicopters (NES version) to help fight their way through the enemy personnel. The tanks are immune to enemy bullets, but have a limited supply of fuel and will sustain damage when it runs out or the tank is caught in an explosion, taking the player with it unless he can exit the tank and get clear before it blows up. The helicopters have two different weapons, a spread gun and a cannon, and may fly over water.Rotating the joystick changes the direction the character faced independent of the direction the character was moving, as controlled by pushing the joystick. This gives the player freedom to attack or walk in eight different directions. No shot is fired from directly in front of the player; the warrior uses the machine gun in his right hand, and throws grenades with his left. If a player character takes too long moving up screen, the computer starts using 'call for fire'.

A red spot appears below him; this is tracking fire to speed up the game.Hardware Ikari Warriors is the first popular video game to have used rotary, which can be rotated in addition to being pushed in eight directions. The less successful, released in 1985 and also from SNK, is the first to have used such joysticks. The system also features two buttons: one for the standard gun and another for lobbing. It is one of the few games at the time to allow two-player cooperative side-by-side gameplay, and to use vehicles.

The game cabinet is a standard upright model.Ikari Warriors (PCBs) were manufactured in two different versions: SNK pinout and pinout. Most SNK-pinout units were put into Ikari Warriors cabinets, while most JAMMA-pinout units were supplied as conversion kits. The SNK-pinout boards have a 22/44-pin edge connectors. The JAMMA-pinout PCBs have a 28/56-pin edge connectors.

Both types consist of a stack of three boards, with interconnects.Ikari Warriors uses SNK's model LS-30 joysticks, which contain a 12-way rotary switch box. The joysticks are connected to the PCB via auxiliary wiring harnesses.Regional differences The game is known simply as Ikari in Japan and Ikari Warriors in the United States and Europe. In addition to changing the names of the main characters from Ralf and Clark to Paul and Vince, the military commander the player rescues at the end of the game is named General Kawasaki in the Japanese version (named after SNK's founder Eikichi Kawasaki) and Colonel Cook in the US/Euro version (named after Tradewest's founder Leland Cook). General Kawasaki's name was unchanged in the NES version. The enemies in the game were actually Neo-Nazis, as evidenced by the presence of a swastika at the middle of the final room.Ports.

This section needs expansion. You can help. February 22, 2014. Retrieved March 11, 2016. ^ Computer Entertainer, June 1987,. ^.

February 22, 2014. Retrieved March 11, 2016. ^. January 1987.

Retrieved March 6, 2013. February 22, 2014. Retrieved March 11, 2016. ^ 'Top 100 Games of All Time'.

September 1996. P. 48. SNK flyer, 1985.

Ikari Warriors Joystick

Archived from on October 14, 2013. Retrieved October 14, 2013.

PlayStation 4 Black Friday Bundle - Lego Batman 3 and Little Big Planet 3Discontinued. Little Big Planet 4 on PlayStation 5. Little Big Planet 4 might support PlayStation VR when it launches in PlayStation 5. The company is trying to bring VR support for Dreams so, considering the fact that they have only 50 staff, Little Big Planet 4 has remained in the dark. Little Big Planet was introduced for the first time in 2008 on PlayStation 3. LittleBigPlanet and LittleBigPlanet 2 rated E with Comic Mischief, Mild Cartoon Violence Little Big Planet: Karting rated E with Cartoon Violence, Comic Mischief LittleBigPlanet PS Vita™ rated E with Mild Cartoon Violence. LittleBigPlanet 4 is one of the many games in the LittleBigPlanet series, completely doing away with the whole 'layer' system, and, instead, giving a whole new 'dimension system', i.e the '3 Dimensional Environment Plane (3DEP)' with full 3 Dimensional movement and physics, as well as camera. All levels are still there and, for compatibility reasons, the layer system is optional. Little big planet 4 trailer.

October 7, 2011, at the. January 23, 2003.

Retrieved October 14, 2013. World of Spectrum. Retrieved March 6, 2013. Retrieved March 11, 2016. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989).

'The Role of Computers'. Dragon (142): 42–51. World of Spectrum. Retrieved March 6, 2013. Archived from on August 1, 2013.

Retrieved March 6, 2013. Atari ST User, pages 44-45. World of Spectrum. Retrieved March 6, 2013.External links.