1Jan

Super Cloudbuilt Review

1 Jan 2000admin

Parkour has been a sport that many have witnessed being performed on social media and perhaps even on television. It’s truly art in motion as these courageous and daring men and women take to the streets to perform acrobatic maneuvers to get over crazy, oftentimes very dangerous obstacles. It’s not too often that you find that same daring display portrayed in a video game but in Super Cloudbuilt, you totally feel the adrenaline rush as you dash from platform to platform and pray that you don’t fall to your death. Super Cloudbuilt is an indie action title from UK based developer and publisher, Double Eleven and while many may not know of their name, this title will certainly have you remembering them. Hopefully in a good way. If you enjoy a very daring challenge with plenty of replay value to keep you coming back for more, then we suggest giving Super Cloudbuilt a spin.

What to Expect. With over 170 challenges in game along with 3 game modes to choose from, Super Cloudbuilt is full of wonderfully designed stages that will all test your ability to stay focused at all times. Being able to jump from wall to wall seems like a moderate task but once you start getting into the more difficult stages, you start to realize what type of challenge you’re in for. It’s certainly no walk in the park and will require a lot of patience and planning to execute consistently, but that’s perhaps where the charm of the game really stands out. Everything happens at lightning fast speed and so your reflexes and timing are put to the test at every turn. Once you start to get the hang of it all though, then traversing through each stage’s platforms will be a little easier but still nowhere near simple. There’s a lot of free running that you’ll be doing as well, which is a cool thing since it gives you time to explore each stage meticulously and really measure the distance at which you’ll need to jump off every platform to stay alive.

Enemies will stand in your way at times to make the challenges a little crazy and so you’ll need to deal with them before you proceed any further. We’ll dive more into the gameplay aspects of the game later in the review, but for now there’s plenty of good things to expect along with some drawbacks which we’ll cover later as well. Super Cloudbuilt is a very daring game in itself since not too many titles these days place their attention on parkour elements, while implementing a third person shooting type of experience. Double Eleven delivers all of that in a very stylistic way, incorporating cell shading to give off a very futuristic appeal.

Of course, you can jump off of walls and do cool moves in other games, but this game places a heavy emphasis on being able to successfully overcome each obstacle that lies ahead of you in a very creative manner. Platforms are scattered yet very organized in their positioning and you’ll need to determine the right course of action in order to reach the end goal of each stage, which isn’t very easy. Some stages will incorporate traps that will prevent you from using your dash powers, and so, coming up with new strategies is the fun aspect. The story mode is sort of your entry way into all the madness as it guides you through on how to play the game, while still incorporating the fast action. Each stage is numbered according to their difficulty level, with 10 being the maximum but the rare occasion you may find one over that number is where the game truly makes you want to lose your marbles. Sadly we weren’t able to make it that far in rank but the fact remains that Super Cloudbuilt is a game that’s truly meant to push you beyond your limits and encourage you to come up with concrete solutions to clear every stage. Mind you there are also collectibles that you’ll need to gather as well which also adds the extra depth throughout each stage.

Often times, an item that you’ll need is placed on top of this obscure platform that you’ll need to position your character in such a way in order to grab it, and so having a mastery of the movement in this game is paramount. You have 2 ways of maneuvering around screen, the LB button is used to jump on and off of walls while the LT button is used to dash and being able to use both simultaneously can be frustrating not in a bad way, but because as you try and get used to things you’ll die quite frequently. Since we’re on the topic of controls the game does come with full controller support and we’ll be honest with you, using a controller is your best bet.

Super Cloudbuilt’s mechanics of conservation are further ratcheted up by the lives and chekpoints system. Unlike may games, which automatically provide you with checkpoints just before every waist-high wall or any possible peril, Super Cloudbuilt is fairly sparing with the placement of its checkpoints. However, you can actually manually plant. Reviews “There’s no doubt about it, Super Cloudbuilt is a game that any speedrunner or platformer enthusiast should add to their collection.” 8/10 – GameSpew “Highly recommended to platform game and especially Sonic the Hedgehog fans.” 8/10 – Wccftech.

Anyone who dares to race through each stage with keyboard and mouse, will be in for an even crazier ride. There are a few drawbacks though and as we mentioned earlier in the article, we’d touch base on them.

While Super Cloudbuilt’s design and forward thinking ideas are truly fitting, the camera controls at times were not very friendly and caused a lot of very unhappy moments for us. As we mentioned just recently pertaining to controls and movement, a lot of your momentum comes from being able to run and boost yourself off of platforms in order to reach the next one. With the camera functionality having stiff controls at times, it became increasingly more difficult to tackle stages because we weren’t able to turn around fast enough to hop onto the next ledge. It’s for that very reason that Super Cloudbuilt suffers in ways because so much emphasis is placed around careful and precise movement, and yet the camera prevents that from happening at times which makes things frustrating.

There’s a practice stage called The Playground where you can pretty much learn the mechanics of the game freely and not worry about dying, which is a great addition to the gameplay. However, everything matters so much when playing the story mode or even the Rush Mode that when we run into camera problems the tension only grows bigger but not in a very good way. It’s certainly very cool to be able to hop from platform to platform, that we can’t take away from the game, but because doing so requires that you must always keep the camera aligned correctly can be taxing on the fingers. Overall Super Cloudbuilt provides a very unique and thrilling experience once you can get over the stiff camera controls and learn to master maneuvering around stages like Spiderman. It’s very rewarding when you’re able to tackle crazy levels (anything higher than 5 is nuts) and obtain your rewards, but because of this challenge, not many people may find it to be endearing and may give up. It’s certainly not a game that will cater to everyone’s needs but for those that want a very methodical game about using your reflexes and speed to win, then Super Cloudbuilt is totally worth the cash.

At only $19.99, the price point is decent and for what you’re getting in the package, it’s an adventure you’ll enjoy. The story mode is certainly worth playing through and once you complete that, the very wild rush mode is where you’ll truly be tested. There’s plenty to collect and unlock such as costume color variants, which can be unlocked through completing specific tasks or grabbing certain items.

Sly cooper cane. When he turns back to his patrol creep up and take him out from behind as well.

You can also grab some costume colors by simply signing up and creating a Double Eleven account, which is also nice too. We hope this review provided you with enough information to help you make a better purchasing decision.

We of course don’t speak for everyone so please use your own judgement when deciding to grab any title, not just Super Cloudbuilt. This game is totally fun once you get over the humps and the voice acting within the game adds a nice touch to the very frantic action that happens on screen. Be sure to check out Super Cloudbuilt when it drops July 25th for Xbox One, PlayStation 4, and Steam. Let us know what you think in the comments below, and as always be sure to follow us on social media to stay up to date with what’s happening in the gaming world!As always, for all things sweet, with news straight from Japan, be sure to keep it locked here on Honey’s Anime.

Reviewed by playing a on July 30, 2017Super Cloudbuilt is also available for.Never has a game made me rub my eyes and tense my hands as much as Super Cloudbuilt. It manages to balance its intense parkour action with awesome graphics, an interesting story, and an overall lengthy experience so let's jump to it. If you can't shoot it; jump over it!In Super Cloudbuilt, you play as a pigtailed armour-clad young lady squad member equipped with a jetpack. However, this version of the protagonist is seemingly only in her mind as the real life heroine is actually in a hospital bed imagining her alternative self walking through the hallways of the hospital and opening doors to vertical parkour playgrounds set in the sky. There's a small amount of narration every time you complete a stage that slowly unveils more about the main character and how she's dealing with her bed-ridden situation.When you approach one of the doors, you'll notice that it's labelled with a number from zero to ten stating its difficulty. That's not to say that the lower levels are easy, however. Pretty much all of the levels in Super Cloudbuilt will have you sweating bullets as you try to maintain momentum and avoid falling to your doom.

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I found that once I got to levels higher than about difficulty five, some of them became impossible to master. So far, I have completed up to a level eight stage with lots of failing and retrying. This isn't a good time to have sweaty palmsAll of the levels in Cloudbuilt are very open and essentially look like stages floating in the sky. A typical level is composed of suspended vertical and horizontal walls with many hazards strewn about that will make traversing them a challenge. In order to jump from wall to wall, you have the choice of using your jetpack which has limited energy. It's best to conserve it if possible, lest you be in the middle of a chain of walls and abruptly fall to your death before you reach the next energy boost.The jetpack is handled quite uniquely.

When you run, you'll naturally gain speed and traverse the landscape faster but tapping on the jetpack button will give you a sudden increase in speed, allowing you to reach new heights when you run off the end of a ramp. It's also used to propel you higher when climbing a wall and in short bursts, it lets you jump a bit further in between floating platforms. Some areas of a level will be traversable quite easily without the use of your jetpack and in other parts, you'll be begging for more energy as you try and retry in order to get to the next safe platform. You have to love free healthcareOther than jumping between walls, there are many types of hazards to get in your way as you try to reach your destination at the end of the stage: mines cling to walls or fall from the ceiling, lasers move back and forth, and pink lightning crashes around you. Some surfaces will drain your energy completely, forcing you to do some extremely well-timed and precise jumps in order to progress.Combat also has a role in Super Cloudbuilt.

The variety of enemies is quite interesting with some being very unique to the game. They are all robotic in nature and most act as motionless sentries that will gun at you if you get in their line of sight. Some are simple turrets, some throw discs with a wide range, some crawl and release electric shocks, and others chase you in the air relentlessly until you shoot them down or leave their patrolled area. Most of the time, you'll be able to take these guys out if you're careful and look for cover. However, there were a few times when the placement of a machine gun seemed to be in just the wrong place to force me to redo an area over and over until I could take it out efficiently at the exact right moment. Yay, a waterslide!Your gun has a few settings to help with the different types of enemies including a regular shot, a charged shot akin to a shotgun, and another charged shot that releases a grenade.

In the later levels, you'll be faced with groups of enemies that keep putting up their barriers so having the shotgun ability at your disposal will help you take them down.Super Cloudbuilt's graphics and sound are where it shines the most. The default setting is a cel-shaded style with mostly neutral tones but you can actually change it to seven other styles in the menu. Examples of these are: a black and white theme, a style that looks like it was done in pencil crayon, and a simplistic blocky design. I found playing with the simple painted style to be the most attractive and helpful with monitoring the scenery for enemy machines.

If you can't dodge it; climb over it!It's great how the audio changes depending on the level that you're visiting; ranging from metal tunes in the technology-themed level to soft piano melodies in the more earthy-looking one. It does a great job of setting the tone.Despite there being a decent amount of lengthy levels to explore, the stage layouts started to get a little repetitive after a while.

It's as if level pieces were split up and given to different developers then it all came together at the last moment. It would have been great to see some cohesion to bring the many platforms of a level together to form an abstract theme such as climbing a mountain or a skyscraper. Instead, the beginning of a lot of the levels look the same and you can't tell them apart other than slight differences. Finally, it's time for a picnicSuper Cloudbuilt focuses on collectibles quite a lot and often prompts you to replay levels with certain challenges set such as: pacifist (complete a level without using your gun), fragile (one hit kill), beacon (find all the beacons in a level then return to the beginning), and pathfinder (complete a level with a limited amount of energy). Seeing as I found it extremely rewarding to just finish a level, having these extra challenge types available really extends the replay value. On top of these, there are also a few items to find in every level. That is, if you're crazy enough to go out of your way and risk falling to your death.

Finding all of the collectibles will unlock items for you to equip such as extra checkpoints that you manually set as you traverse a level and health upgrades.I found it strange how these items would reset after every level with you having to go to a dispenser in the hallway to get them again each time you beat a stage. Why isn't this automatic? The same is said for the number of retries that you get. As you beat levels, you'll get more retries at your disposal so when you die, you can respawn at a checkpoint more often rather than just ending the level and starting over. When you exit a level by dying, you have to manually fill up your retries at the dispenser for some odd reason. Sometimes, you just need to take a breather and hang outAfter playing Super Cloudbuilt for many hours with my eyes straining to stay focused on the non-stop parkour action, I can say that I don't mind needing to up my glasses prescription. Its awesome graphical style and addictive albeit very difficult gameplay is a blast!