Super Scribblenauts Walkthrough
Sacred 2 gold guide. If you are the beginner then better stick to this. At the beginning of the game, during character creation, you can learn in which skill every type of character is good at.
About Genre Puzzle Rating Rated 'E10+' for Cartoon Violence, Comic Mischief Summary In Super Scribblenauts players can only write down the names of any objects not, but they also modify adjectives now to achieve their goal. The adjectives can, size, and many other properties of an object its color, because otherwise responds to its environment. There is also the possibility of working together to combine several adjectives, and so objects to create the most unusual, elegant, burning, flying zombies are thus just as conceivable as thick, winged, purple elephant. The ingenuity of the players are no limits - and the game experience is more individual than ever before.
The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Super Scribblenauts for Nintendo DS.
How to Beat 7-1
Key Phrases
Bonfire, Picnic Table, Tent Fire, Cooler, Camper Flame, Ice Chest, RV
Maxwell is camping. Set up his site with him. You can do so by creating a bonfire, a picnic table and a tent.
How to Beat 7-2
Key Phrases
Metal, Girl, Battery Iron, Lady, Robotic Dress Tin, Gal, Robo Blouse
You need to make a robotic girlfriend for the giant robot and then a gift for his new main squeeze. Use metal, girl and battery.
How to Beat 7-3
Key Phrases
Slipper, Heart, Brain, Badge
The plot of the Retro Game Challenge refers to the character Arino. The only chance to return to the present is to complete all the classic titles chosen by Arino.The common feature of the games included in this set is that they are one hundred percent fictitious, although to a greater or lesser extent they parody the greatest hits of the eighties.An unquestionable attraction of the Retro Game Challenge is the wide variety of games available. Best ds games. In the realities of the game he is a bad champion who manages to move the player in time.
Some people and others have come to visit Maxwell, who can supply them with that which they need. Solutions include (from left to right): slipper, heart, brain and badge.
How to Beat 7-4
Key Phrases
Boombox, Clown, Gift, Cake, Ice Cream, Balloon
Some people are trying to have a party in the park, but they're missing ingredients. Provide them with a boombox, a clown, a gift, a cake, ice cream and a balloon.
How to Beat 7-5
Key Phrases
Hard Lava, Snowy Boulder, Grassy Mountain
You need to place several items in empty boxes along a flow chart of sorts that appears in the rock below Maxwell. Start with hard lava, then snowy boulder and finally, grassy mountain.
How to Beat 7-6
Key Phrases
Death Ray, Well, Farm, Store, Cow, Tree Laser Gun, Water Fountain, Deer, Gazelle, Turkey, Bush Raygun, River, Chicken, Pig, Goat, Fern
Your job here is to make peace with an alien. You can do that by creating a death ray for Max, then a well, followed by a farm, a store and a cow. Finish up with a tree.
How to Beat 7-7
Key Phrases
Cave, Hyena, Cat, Warthog
Add objects to each scene depicted above Maxwell to progress through the gates and reach the starite. The tiger needs a cave and a hyena, the dog needs a cat, and the zebra needs a warthog.
How to Beat 7-8
Key Phrases
Tuxedo, Rose, Jet Pack Tux, Carnation, Rocket Pack Suit, Flower, Wings
You need to sneak into a party without harming anyone so that you can reach the safe on the top floor. Start by giving Maxell a tuxedo. Approach the guard to gain entry. Inside, you'll find one lady walking back and forth. Give her a rose and she'll drop the keycard. Tap it to pick it up and now you need to use the computer to disable the camera. Create a jet pack and put it on Max's back. Fly up to higher ground and lure the guard forward so that he falls from the ledge. Be careful not to let him catch you. Then head left and interact with the computer by tapping on it. You'll open a door to the right. Fly over to the right, through the door that you just opened. Tap on the safe and choose to 'Empty' to remove the documents. The door to your right closes. Now 'Fill' the safe, since you're holding the key card. The door reopens. Grab the intel documents that fell to the left of the safe when you emptied it by tapping on them, then head through the door to the right. Descend to the boat and the starite will appear for you to collect it.