Tron Movie
CluBiographical informationUserCompile Date1981Derezzed Date1982StatusDerezzedPhysical descriptionCircuitry ColorYellowGenderMaleOther informationFunctionsEquipmentVehiclesAlliesKevin FlynnOut of universe informationActorAppearancesClu, which stands for Codified Likeness Utility, was a written by and played. Clu looked just like his user, Flynn, but talked in a very different voice than his human counterpart. Not much is really known about Clu, except for the fact that Flynn used Clu a lot for hacking and for fixing Flynn's banking statements and phone bill problems. Even Flynn himself said that Clu was his best.He is one of the few characters in the to have yellow circuitry. The reason for this is the design of programs in. Free and usually benevolent programs were blue while those under the control of the MCP were orange/red.
TRON (1982) on IMDb: Plot summary, synopsis, and more. That Flynn joins forces with Tron to outmaneuver the Master Control Program that holds them captive in the equivalent of a gigantic, infinitely challenging computer game. Watch online TRON: Legacy (2010) on 123movies full movie free without downloading or registration. Watch online TRON: Legacy (2010) on 123movies full movie free without downloading or registration. Follow 123Movies.gdn official site on social networks to get the latest updates about new movies.
Clu 1 (like ) was created outside of the system by the coding and technology of Kevin Flynn and therefore not a free program in the or under the, and is differentiated in the movie by the color yellow.They used this as the basis of Clu 2 as a specialized program design by Flynn, for these reasons as well they both have his appearance as according to TRON philosophy; all programs contain the spirit of the user, and this is demonstrated by their appearance.TRONOn the early evening of September 22, 1981, arcade owner Kevin Flynn gave Clu commands to hack the computer system. Clu began searching—along with —in his modified for code that would prove that an ENCOM programmer named stole Flynn's video games and presented them to the ENCOM executives as his own. The games soon became fantastic sellers and Dillinger was promoted to Executive V.P.; Flynn had been fired by Dillinger shortly after.While Clu was searching for the evidence, the system's security found him and began hot pursuit via.
Clu tried to destroy them with his tank projectiles, but there were too many of them. As Clu attempted to get away, he was ambushed by a Recognizer. Clu fired at it and successfully destroyed it, but its remains rained down on Clu's tank.
The vehicle went out of control as the blast radius lifted the tank to its side and crashed into one of the many walls in the maze of the memory sector.Clu quickly escaped the tank and tried to run away, but the recognizer caught him with its legs and 'detached' him from the system. Flynn had failed again in trying to get the evidence he needed.A little while later, Clu was sent to the heart of ENCOM system, where the Master Control Program was located. The MCP briefly interrogated him:. Guard: 'Got a pirate program here. Says his name's Clu.' .
MCP: 'What did he pull?' . Guard: 'He came into the system with a stolen password, and we caught him trying to raid a high-clearance memory.' I must've gotten in there by mistake, I was-!' . MCP: 'Who programmed you?'
. Clu: 'I was simply-!' Clu was thrown through the air and landed on a that was slowly him. MCP: 'You're in trouble, program.
Make it easy on yourself. Who's your user?' . Clu: 'Forget it, mister high-and-mighty Master Control!
You aren't making me talk.' . MCP: 'Suit yourself. Clu screamed as the device on the wall derezzed him, with the MCP absorbing all of his functions so he could enhance and expand his own.
Right after Clu was derezzed, the MCP found out that Clu's user was Kevin Flynn.Clu was loyal to Kevin Flynn. He refused to give the name of his user to the MCP, despite the fact that he was in a near-death situation. As a result, he was deleted by the MCP.Clu's place would later be taken by his user himself Kevin Flynn, who was later digitized into the Game Grid and would finish what Clu had started.Clu 2. Main article:Clu 2 is a completely new version of Clu. Because the original Clu was derezzed by the MCP in 1982, Flynn rewrote the program from scratch. The only relationship between Clu 1 and Clu 2 is that they have the same name and user: Flynn.
The distinction between them is that Clu was a hacker tool designed to find the proof that Dillinger stole Flynn's intellectual property while Clu 2 was created to perfect the, but ultimately went rogue after believing Flynn had betrayed it.Trivia. Clu is a nod to the CLU programming language, developed by Barbara Liskov and her students at MIT between 1974 and 1975.
CLU was a key step in the direction of object-oriented programming, and influenced certain elements of languages used today, such as C, Java, Python and Ruby. Travian kingdoms pt. The TV Tropes website notes that a 'stealth pun' was used with Clu in TRON: when his Light Tank crashes into a maze wall, his user Flynn also reacts realizing that his program had 'crashed'.
Tron | |
---|---|
Developer(s) | Bally Midway |
Platform(s) | Arcade, Xbox 360 |
Release | 1982 |
Genre(s) | Action |
Mode(s) | Single player or 2 players alternating |
Cabinet | Standard upright, mini upright, cocktail |
Arcade system | Midway MCR-II |
CPU | main: Zilog Z80 @ 2.5 MHz sound: Zilog Z80 @ 2 MHz[1] |
Sound | 2 x AY-3-8910 unamplified stereo |
Display | Resolution 512 x 480 |
Tron is a coin-operatedarcadevideo game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released in the same year. The lead programmer was Bill Adams.[2]
Tron was followed by the 1983 sequel, Discs of Tron, which was not as successful as the original. A number of other licensed Tron games were released for home systems, but these were based directly on elements of the movie and not the arcade game; the arcade game was not ported to any contemporary systems.
Gameplay[edit]
Tron consists of four sub-games based on events and characters in the movie. In general, the player controls Tron, either in human form or piloting a vehicle, using an eight-way joystick for movement, a trigger button on the stick to fire, and a rotary dial for aiming. The goal of the game is to score points and advance through the game's twelve levels by completing each of the sub-games. Most of the 12 levels are named after programming languages: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, USER.[1] The game supports two players alternating.[1]
At the start of each level, the player must choose between four quadrants, each one corresponding to one of the sub-games. The sub-game in each quadrant is not known to the player until it is selected - if the player fails the game and loses a life, he/she is taken back to this selection screen and an icon representing that game is now visible.
The sub-games are as follows:
- I/O Tower
The player must guide Tron to the flashing circle of an Input/Output tower within a set time limit while avoiding or destroying Grid Bugs. This game is based on the I/O Tower scene in the film, while adding the Grid Bugs as enemies (which were only briefly mentioned in the film).
- MCP Cone
The player must break through a rotating shield wall protecting the MCP cone and enter the cone without touching any of the shield blocks. This game is based on Tron's final battle with the MCP in the film, but changes the nature of the MCP's shield.
- Light Cycles
In a player-vs-AI variant of the Snake game concept, the player guides Tron's blue Light Cycle in an arena against one or more yellow opponents. The objective is to force the enemy light cycles into walls and jet trails, while simultaneously avoiding them. This game is based on the Light Cycle Arena sequence in the film, though the colors of the friendly and enemy characters are reversed. This is the only sub-game in Tron to not use the rotary dial.
- Battle Tanks
The player must guide Tron's red battle tank through a maze and destroy all of the opposing blue enemy tanks by hitting each of them three times. The tank can warp to a random location in the maze by moving into a diamond in the center. In higher difficulty levels, the enemy tanks are replaced by red Recognizers that are much faster and attempt to collide with the player instead of shooting at him/her. This game is not based on any particular scene, but is rather based on Tank Program elements, including Clu's failed intrusion into the ENCOM mainframe and the 'Space Paranoids' game featured at the beginning of the film.
Reception[edit]
Tron was awarded 'Coin-Operated Game of the Year' by Electronic Games magazine.[2]
The New York Times reported that 800 arcade cabinets were sold by 1982.[3] The book The naked computer reported that Tron made $45,000,000 by 1983.[4] In USgamer's estimation 10,000 cabinets were sold and the game made more than $30,000,000 of revenue by 1983.[citation needed]
Records[edit]
The world record high score for Tron was set in July 2011 by David Cruz of Brandon, Florida. Cruz scored 14,007,645 points based on Twin Galaxies rules and settings for the game.[5]
Legacy[edit]
Discs of Tron (1983) is an arcade game which was originally intended as a fifth segment of Tron but was left out because programming was not finished in time.[1] In it, the player engages in disc throwing combat, similar to the film sequence. Discs of Tron was not widely released.
The light cycles segment of Tron has led to snake games sometimes being called 'Light Cycles' games, despite the concept dating from 1976. Some post-Tron snake games use themes or terminology from the film.
On January 10, 2008, Tron was released for Xbox Live Arcade, ported by Digital Eclipse and branded by Disney Interactive.
A miniature Tron arcade cabinet showing a looping video of the game's attract screens is featured as a toy in the Tron Legacy pinball machine, released in 2011 by Stern Pinball.
References[edit]
- ^ abcd'Tron Arcade'. 3gcs.com. Archived from the original(Web) on July 2, 2007. Retrieved 2007-09-15.
Information about technical specifications, cabinets, gameplay, level keywords.
- ^ ab'About the technology author(s)'(Web). IBM Multimodal Annotation Tool. alphaworks.ibm.com. 2002-08-09. Retrieved 2007-09-15.
- ^Harmetz, Aljean (3 July 1982). 'Movie Themes Come To Video Games'. Star-News. Retrieved 28 February 2012.
- ^Jack B. Rochester & John Gantz (1983), The naked computer: a layperson's almanac of computer lore, wizardry, personalities, memorabilia, world records, mind blowers, and tomfoolery, William Morrow and Company, p. 164, ISBN0-688-02450-5, retrieved 20 April 2011,
Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more.
- ^'Twin Galaxies Scoreboard of TRON'(Web). twingalaxies.com. Retrieved 2010-12-29.
External links[edit]
Wikimedia Commons has media related to Tron (video game). |
- Tron at the Killer List of Videogames