1Jan

Wurm Online Gameplay

1 Jan 2000admin

Wurm Online is a sandbox MMORPG developed by Rolf Jansson and Markus 'Notch' Persson and published by Code Club AB. The game is very player driven, and features an open, skill-based advancement.

We had just finished raiding Valhalla, a Jenn Kellon city deep inside their territory. Most of the Mol Rehan army was there. The raid took a long time to complete, not because of the many houses Valhalla had, but because we made sure to remove every single longhouse wall they had build to protect it. Valhalla was a very old city built back in the days you could build longhouses in non-flat terrain. Only a couple of villages/cities remained in the map with such rare structural fortification.

The leaders made sure to let us all know that we had to remove all those relic longhouses to piss off Jenn Kellon.On the way back, we got lost in a forest during the night since we didn't take the main road. Emoo was leading and the group was trying to locate a landmark tower to figure out where we were. I sent a message to one of the leaders to give them directions about where we had to go. He was amazed how I knew our geolocation so perfectly. I didn't know.

My client did. An infinite compass, trees replaced by unknown object model, a minimap and a night turned day. Next to me, on his black horse was Jberg, a Mol Rehan player that was also a GM.

It was funny, here I was, having a hacked client running all those exra goodies, the GM being next to me and he barelly noticed my toon riding through the trees that I had removed from the client. No surprise there. It had been three years in wurm already. During that whole time I had been macroing both in Freedom and in Chaos. Nobody ever noticed.

No detection mechanism got ever triggered and no GM ever visited me.Besides three or four very simplistic client alteration and macroing detection mechanisms, there was nothing in there decent enough to protect the game from bad people. It was all a mental game.

The staff played the game of impressions to scare people away from doing it cause they had no decent weapon against us. There were many people who were part of the macroing and hacking community including some high profile players such as Boston, Gumbo, Docterchese & Shakys(who both later became staff members lol), Miniroll, Yurik, and others I cant remember right now. Most of them used very unsophisticated AutoIt scripts cause they were not programmers, which is how they were always getting caught. Boston introduced me to macroing. He was a rich neighbor when I first started wurm and during a friendly talk, after he figured out I'm a software developer, he got into a pact with me. I helped him with his scripts, he'd provide me good tools for skilling up.Client hacking though, it's a differnt story compared to macroing.

While macroing requires some relativelly simple programming skills, client hacking was the art for the brave and talented. From having to alter the Java VM settings to allow you to hook a custom code agent on it to interact with the client, to figuring out the wurm code that was obfuscated to prevent readability and finally to detecting the mechanism that would push client data to the server and divert it to hide your tracks.It did worth the effor though. The first time you see all that hexademical codes on your screen, it's magical. You move around and you see more random hexademical codes coming from the server and that's where you know you're onto something. Then you are intrigued to figure out what they do. Piece by piece, you start to recognize the patterns that emerge. You figure out terrain data, structures, messages, movement positions.

Piece by piece, you get to change it all. Trees come from the server and you make them look like small objects. Players come into your local and you render them on a minimap.

You manage to relog and appear a thousand miles up in the sky where nobody can see you. And then boom. It's all gone. Update.Each time the game updates, the code obfuscation changes. What you found on the previous iteration, you have to look for it again, in some other part of the code.

But you're trained now, you know what you have to look for that makes the most impact and you get to recognize patterns with your eye. It's still difficult though and it takes a huge amount of time to do it all over again. Most of the hackers in wurm online, had to face that problem. The nuke of the update they'd call it and nobody knew how to get past it.

Nobody except from one. His name was Freddy, he was also a Mol Rehan member and boy was he a programmer with mad skills.I met Freddy in a wurm emulator forum and we kept contact in Skype. It goes without saying that all the bugs I had discovered and all the hacking tricks I'd figure out myself, he already knew. But speaking to him and confirming all that I had found it felt like the day when the iron curtain fell and US & USSR started exchanging scientific notes and theorems in rocket science, only to figure out they had reached the same conclusions without knowing what the other side was working on.Freddy went one step further. Being much more experienced than the rest of us, he figured out that if one were to evolve past the petty hacking attempts, he had to shift his focus from rewritting code after update to working on an engine that would do that for him. And that's what Freddy built.

His code was a masterpiece. The engine would generate queries that would locate the game mechanisms in interest after each time the game client was updated and it would do it using compiled virtual machine level code. His code was able to pass every game update and inject the hacks with an 98% accuracy meaning out of 100 hacks, 98 of them would pass the update.The thing with Freddy is that he didn't do any of that for personal or kingdom benefit. While we all have this couriosity to try things out, most of us had an agenta, be it self gain, kingdom gain, fame and so on. Freddy, he was different. He was a low profile guy, living deep inside the Mol Rehan heartlands, not speaking too much and not making appearances at the war front regularly.The funniest thing about client hacking taking place inside the Mol Rehan kingdom was that we'd all blame JK for doing it while as it turned out, they were pretty much legic and rule-abiding players. Most speculation and blaming towards JK started when MR lost a couple of fights against them and couldn't fathom that somehow, the kingdom in decline managed to outplay them.

There were still a handful of capable pvp players in Jenn Kellon, able to wound Mol Rehan's inflated ego enough to call them hackers and bug abusers. One of them was a veteran player that would occasionally join Chaos to help JK maintain their lands. His name was Xallo and Mol Rehan leaders. Boy they were scared of him. Whenever he'd join Chaos, MR would poop their pants.Story #3: When Xallo rides on his enemies.Coming soon.

It's hard to take anything you say serious Issle when your facts are wrong, You have accused me (shakys) of cheating but do you realise i sold my in-game account shakys on 12th September 2013 on the forums? Advance wars days of ruin the great owl. And anyone that looks at the stats will realise there was no cheating involved in my account when i sold it as my stats sucked just like my accounts nowadays, What the new owners of the account did to my old account i don't know, as i still wonder what happened to my old account nowadays myself, yes i still use the same forum account name as there is no way to rename it.Maybe try and post facts and not throw about accusations and people might take you more serious.

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You can drive and command your team of heroes to explore the game world, dig a cave, gather resources from floating Island, and fight against monsters and their bosses.You can create any structure you imagine and complete a set of quests to earn points and equip your creatures with deadly weapons and arms to defend and kill enemies and mysterious creatures. The primary objective is to build a castle that can withstand from other players and monsters.Castle Story takes place on the floating Island and it offers core features such as Multiplayer Mode, Crafting, Building, Exploration, Fantasy World, and more. With the best mechanics, superb gameplay, dynamic sounds, and stunning visuals, Castle Story is the best game to play and enjoy. Life is Feudal: Your Own is a Massively Multiplayer Online, Role-playing, Open World, and Survival video game developed and published by Bitbox Ltd. The game offers a combination of Sandbox, Adventure, and Single-player elements.It takes place in the medieval world and focuses on crafting, building, and exploration gameplay. The player can create his world and his own rules. During the gameplay, the player can modify the assets of the game to develop his unique play-style and more.

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The player must assist the immigrants, build houses, and complex structures in a hostile land.The ultimate objective is to establish the supply of food, defend the people, build shelters, and discover a way to expand and grow the empire. During the gameplay, the player can face challenges at every step. Explore the procedurally generated world with dynamic Artificial Intelligence (AI), offering the perfect combination of old combat and city sim with building elements.The game is about management and building. When the player starts playing, he will complete simple tasks to progress, such as Obtain a food supply, build shelter, and more. Stonehearth includes core features such as Exploration, Fantasy World, Epic Boss Fights, Level up the Shelter, Customization, Build and Grow the City, and more. Haven and Hearth is an Addictive, Massively Multiplayer Online, Role-playing, Sandbox, and Loosely-based video game inspired by Germanic myth and legend and Slavic. The game takes place in the fictional world and lets the player assume the role of the protagonist.The game offers an affectable, interactive, and mutable world, which can be changed fundamentally and permanently through action taken by the player.

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