Advance Wars Days Of Ruin The Great Owl
CapturingMost stages can be won by either defeating all enemy units, or by capturing their base. Capturing is obviously the fastest way to an early victory, but it can often be difficult to escort the vulnerable Infantry units needed to make the grab.A capture requires 20 man-days to complete, so a fully healed, 10HP Bike, Mech or Infantry will take two turns to capture, but a 5HP unit will take four turns. This is why it's important to safely deliver a healthy unit. The best way to do this is to take advantage of transports.There are three transports in Days of Ruin.
For Advance Wars: Days of Ruin on the DS, a GameFAQs message board topic titled 'Is the AI flawlessly perfect, or am I just bad?' Advance Wars is one of my all time favorite video game series that. Dual Strike and Days of Ruin might be in the same series but they. Some of the new units also didn't work so great in practice like the. The Owl's Flight.
The first is the Rig. This is the conservative bet. It can't attack, but it's fairly durable, mobile, and has the added benefit of being able to re-supply adjacent units. The Transport Copterr is much more mobile, but extremely vulnerable, even to Infantry units. This makes it good to slip in on a sparser playing field or under cover of mountains or sea, but no good in the heat of battle unless very well shielded. The Gunboat is the last transport. This speedy unit can only attack once before it needs to re-supply and, of course, it can only travel in water, but there certainly are times when it can be handy.Shielding your capture is often an important strategy.
The Rig and the Transport Copter have the advantage of being able to block one side of capturing unit when making a drop. If you block all four sides with units strong enough to survive attacks for the two turns it takes to make the capture, victory is yours. If they aren't strong enough for this, you can always bring along a second string to take their place. Blocking ProductionSince capturing is a delicate operation, difficult to pull off on the heated front lines, you won't always be able to steal a factory away from your opponent. You can, however, stop him from using the factory, simply by having one of your units occupy that space. Many stages become a grudge match with both sides struggling to out-produce the other.
In these situations, being able to block a factory or airport will allow you to pull ahead. Always try to muscle into these spaces as soon as you can.Choke PointsSome maps are wide open chess boards, but most have certain narrow areas that you'll be forced to pass through. These areas are of strategic interest because of the challenges they create for a good offense, and the advantages they offer in defense. Choke points are great to hide behind when you're amassing a large force. Indirect fire units like Rockets and Artillery can guard these spots with pretty limited help.
If the enemy is foolish enough to send in his units a few at a time, they're easy targets to rank up your units.If you need to push through a well-defended choke point, the surest way to do it is with brute force. Gather a lot of units at a safe distance and then shove them all through. You'll take some damage, but with enough units you'll be able to shield most of your units and completely steamroll your opposition. TurtlingParticularly in multi-player matches where a swift win is impossible, or matches where you're outnumbered, a good defensive strategy will win the match. A well constructed defense will buy you the time you need to produce units and capture facilities before you push ahead.There are a number of ways to accomplish this. Some levels are naturally suited for defensive play, and have narrow choke points that are easily reinforced. But defensive strategies can work even in more open areas, too.First of all, capturing lots of cities is very important, so building some bikes is usually a good early move.
Units parked on cities will repair each turn, so you want to use these to station stronger units near your outer defense. Cities also give you resources for production, so this will help you to amass units, as well.In some cases you can build a wall of units to secure your side of the map. Rockets are usually good to keep enemies from getting too bold, and Missiles are key on stages with a significant air presence. Artillery units are great as well, since they're cheap and fairly powerful, but remember, you have to support indirect units with stronger direct units.In very open stages it's impossible to build an airtight defensive wall. In these cases, you need to rotate your units.
Have stronger units move out a bit and attack aggressors, and then retreat for repair while you bring in second-string replacements. This still allows you to build up a huge force and contain your losses while being selectively aggressive. BaitMany multi-player matches boil down to the question of when to strike. Trying to push forward too soon can be a fatal mistake. Part of the strategy of Advance Wars is tempting your opponent to make this mistake. The AI is easily tricked by these tactics.
A human opponent may or may not be. The idea is to draw your enemy into range by sacrificing a disposable unit. Ideally you want to try to focus on baiting expensive units; Planes, War Tanks, etc. If you keep up production and hold your ground smartly, without giving up the midfield, there's no real disadvantage to a defensive strategy.RankRank is new to Advance Wars. It's a simple leveling system that allows you to power up units up to three times (I, II, and Vet). This is not quite an RPG-like system.
Defeating any unit will automatically rank the attacking unit up. A Rank I unit receives a 10% offensive boost, a Rank II a 20%, and a Vet gets a 30% bonus for both offense and defense.
On maps with limited or no production, ranking up units can be a big part of the strategy. Use a rotation strategy to repair units and put them back in battle, this time stronger than before. Also, remember, this effectively creates a penalty for sacrificing a unit to an enemy, giving you more incentive to join weakened units together.
When I first heard of the Great Owl, I thought you were talking about that owl from the 'Secret Of Nimh' movie. Of course, this turned out to be a great looking artpiece all the same! I guess the jets are supposed to represent the owl's eyes, no?
I love how there's little bullets and stuff being fired. If that plane was in real life, it would probably be the biggest one ever created! Not even the Spruce Goose could top that thing!It's great how it's doing its job by helping in a war. Hopefully, it's on the side of the good guys. I love how charred the buildings are and how their remains are seen. It really gives off the impression that there's been a huge conflict going on, like another world war. Only something as magnificent as that plane could save us.
Corpse party characters. You're a true credit to artists and art fans!