1Jan

Arkanoid Arcade Machine

1 Jan 2000admin

Well maintained and kept very clean. Classic ARKANOID Arcade. Cabinet and graphics are in great condition. Single player action and a ton of fun.

.: July 1986.: 1986Mode(s), (alternating turns)UprightTaito ClassicArkanoid is a 1986 developed and published. In North America, it was published. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing each formation of colorful blocks, accomplished by deflecting a ball towards it without letting it leave the playfield.

Some blocks contain power-ups that have various effects on the player, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon.Created by Taito designers Akira Fujita and Hiroshi Tsujino, Arkanoid was made to expand on the block breaker concept established in 's, a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film served as inspiration for the game's futuristic, neon aesthetic. Level designs were first sketched out on paper, before being programmed into the game and tested to make sure they were fun to play. The designs for the enemies and power-up items were originally 3D models that were converted into sprite art.Early location tests for Arkanoid proved to be successful, and usurped Taito's initial expectations. The game was commended by critics for its gameplay, simplicity, addictive nature and drastic improvements over the original Breakout concept. It is considered important and influential, helping to revitalize the block breaker genre and set the groundwork for many games to follow.

Arkanoid was ported to many home video game platforms, including the, and, and spawned a long series of sequels and updates over the course of two decades. Arcade screenshotThe player controls the 'Vaus', a space vessel that acts as the game's 'paddle' which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.On the final stage (33 on most versions, but 36 on the NES), the player takes on the game's, 'DOH', a head resembling. Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult. The game is over regardless of the outcome.Development and release Arkanoid was designed by Akira Fujita and Hiroshi 'ONIJIST' Tsujino, both of whom were members of 's Yokohama Research Institute.

The company's sales department requested a new arcade game due to the genre beginning to see an upturn in popularity, following a steady downfall in the early 1980s. This led to a competition being held within the company to design the new game which was jointly won by Fujita and Tsujino, who were then instructed to combine their ideas into a single project. The game builds on the overall block breaker concept established in 's, a widely-successful arcade game that spawned a long series of similar clone games by other manufacturers.The development team consisted of Fujita in charge of planning, with Tsujino providing level design and graphics and two others programming the arcade board, a modified version of the Taito Classic hardware. The neon, futuristic aesthetic was inspired by the film (1982), which Tsujino was a big fan of. Blocks originally never had colors and were simply the same color, which was changed to the minor annoyance of Tsujino. The various geometric-like enemies and power-up items were hand-drawn from 3-dimensional models before being converted into sprite art., the founder of Taito's 'house band', created the game's music.The game had a short development time with tight work deadlines, a schedule which Tsujino has since claimed to be 'murderous'. Location testing for the game began only a month after the start of development.

It was incredibly well-received by playtesters, and generated a lot more popularity and income than Taito had expected. Arkanoid was officially released in Japan in July 1986, and in North America later that year by distributor company. Conversions Arkanoid was ported to the,. A version was released in 1987 and a port was released for the in 1989. Computer conversions were published. The NES port was packaged with a.Reception ReceptionReview scoresPublicationScore8/10 (Ami)87% (C64)84% (ZX)(Mac)92% (Ami)87% (C64)86% (CPC)89% (ST)71% (ZX)AwardsPublicationAwardIn Japan, the gave it the Silver Award for being one of the four of 1986, along with Taito's own, 's and 's.It was commercially successful in arcades. The game appeared at number-three on Euromax's nationwide UK arcade chart in 1987, below 's at number-one and 's at number-two.In Europe, it was reviewed by Clare Edgeley in the December 1986 issue of, where she compared it to and in its simplicity and addictiveness.

She described Arkanoid as 'a lovely game' that is 'Fast, colourful, simple and addictive.' The home versions were also well received.

Stated in 1988 that Arkanoid on the Amiga was 'a perfect version of the arcade game. It named the NES version the Best Arcade Translation for the console that year, praising the graphics and play mechanics.

Katawa shoujo emi. Did you include a link to a file-sharing site or image host? Keep plot details out of your submission titles.Released on January 4th, 2012Spoiler Tags (work in your inbox): spoiler(/s '1+1=2')results inYou will be banned if you choose not to mark relevant posts as NSFW.What counts as NSFW in this community?People might have different ideas of what NSFW means, but. See for details. we should set the standard at skimpy or revealing outfits, lingerie, and characters in advanced states of undress.Hate the way I run things?:.Is your comment not appearing?

The game was reviewed in 1989 in #144 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 5 out of 5 stars. Named the game to its list of 'nine great games for 1989', describing it as 'hypnotic, addictive, and fascinating'. Along with Breakout, the magazine noted Arkanoid also has elements of Pong and Space Invaders as well as in its use of power-ups.In 1997 editors ranked the NES version the 41st best console video game of all time, describing it as 'the type of game that you'd pick up because you need a quick video game fix but would end up playing for hours.' They particularly noted that despite the ability to shoot lasers, the game demanded a great deal of skill from the player.

Legacy Arkanoid was followed by a number of direct and indirect sequels. Tournament Arkanoid was released in 1987 exclusively in the United States by Romstar. Unlike the original game, it was developed by Taito America rather than Taito Japan. It is more of a mission-pack sequel than a true sequel, since it has the exact same gameplay as the original Arkanoid and only the levels are different. ( Arkanoid 2) was released into arcades in 1987.

Unlike Tournament Arkanoid, Revenge of Doh is a true sequel to the game with new gameplay mechanics. And were published in 1997, followed by in 2007.An version of Arkanoid was published as Arkanoid Live!

On May 6, 2009 for. A version of Arkanoid, titled Arkanoid Plus!, was released in Japan on May 26, 2009, in PAL regions on August 21, 2009 and in North America on September 28, 2009. A version of Arkanoid for was released in 2009.The mashup was released in 2017 for iOS and Android.Notes. Carroll, Martyn.

'Ultimate Guide: Arkanoid'. Imagine Publishing. The International Arcade Museum. Retrieved 2014-09-19. Retrieved 21 November 2017.

^. 29 October 2019.

Arkanoid

Archived from on 1 June 2019. Retrieved 26 October 2019. Campbell, Stuart (August 2009). United Kingdom:. Retrieved 30 January 2020. ^. The International Arcade Museum.

Archived from on 25 September 2019. Retrieved 30 January 2020. Rancor. Archived from on 30 December 2019. Retrieved 30 January 2020. Retrieved 21 November 2017. Retrieved 21 November 2017.

Retrieved 21 November 2017. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1989).

'The Role of Computers'. Dragon (144): 60–68. Retrieved 21 November 2017. Retrieved 21 November 2017. ^, The Best Game 2: Gamest Mook Vol.

6-26. ^ Gutman, Dan (July 1989). Retrieved 11 November 2013. ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988).

Retrieved 16 April 2016., December 1987. Retrieved 21 November 2017. Wagner, Roy (February 1988).

Retrieved 16 April 2016. '100 Best Games of All Time'. November 1997.

Pp. 130, 134. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible. at the. Retrieved 21 November 2017. May 7, 2009, at the, xbox.com.

Nintendo of America. 28 September 2009. From the original on 2 October 2009. Retrieved 28 September 2009. Steel Media Ltd. 1 September 2009.

Retrieved 29 October 2019.External links. at the. at. at the Amiga Hall of Light. for the Atari ST at Atari Mania. at Lemon 64. at SpectrumComputing.co.uk.

PlatformsDeveloped byPublished byReleasedGenreGameplayPerspectiveVisualSettingDescriptionThe original concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.From Mobygames.com.