1Jan

Railroad Tycoon 2 Platinum Strategy Guide

1 Jan 2000admin

Railroad Tycoon Strategy Guide and Appendix - Included with RRT Platinum CD (116 pgs) - New Scenario Editor Features - EDITOR2.TXT Included with RRT Platinum CD (2 pgs) - Event Editor Manual - EDITOR3.TXT Included with RRT Platinum CD (23 pgs).

About This GameIncludes Railroad Tycoon II and the expansion The Second CenturyIt can take you from New York to South Africa. It can take you from the year 1804 to the year 2000. It can take you from penniless manual laborer to powerful multi-millionaire.It can take you from a normal, well-adjusted, well-rounded person to an obsessed, singled-minded, one-tracked train head. This is a real railroad game, not just a strategy game that happens to involve railroads. If you want to hop on a plane, car or ship, hop on another game.This game is about trains for people who love trains.

Everything about the game is centered around an authentic look and feeling of the railways. Period video and pictures are interlaced with the game. The design and interface are true to the character of the fabled late 1800's railroads. Opponents are based on real people.

Shopkins chef club checklist. And all maps are real (based on satellite photography from US Geological Service and other sources).

This video shows a complete playthrough of the Legends Showdown in Mario & Sonic at the 2014 Olympic Winter Games. If you are interested in more videos for this game, check out the playlist below. Mario and Sonic at the Sochi 2014 Olympic Winter Games - Sonic Stage Medley - Duration: 16:56. KokiriGaming 2,281,660 views. Mario and sonic summer olympics. Mario & Sonic At the 2014 Sochi Winter Olympic Games - (1080p) Part 1 - Duration: 30:12. Cobanermani456 1,376,453 views. Mario & Sonic at the Sochi 2014 Olympic Winter Games (stylized as Mario & Sonic at the Olympic Winter Games: Sochi 2014) is a crossover sports/party video game for the Wii U, the first for the.

Railroad Tycoon - Hints Taken from The Official Guide to Sid Meier's Railroad Tycoon book.Working on the Railroad: A step by step guide-1. Start game in western USA, the easiest theatre.2. Find two towns on the coast that are close together and have harbours.3. Build the first station at the town you are most likely to build fromagain in the future. Then build the second station.4.

Select the Map level (F2) so that you can see with ease what suppliesneeds to be picked up.5. Build a train with one mail and one passenger car.6. Once you have enough money, start to improve your stations with thefollowing extras: post office, hotel, switching yard and restaurant.7. Repeat steps 1-6 when deveoping new lines and stations.8.

When you can afford it, buy 10,00 shares of your own treasury stock. Thishelps to prevent other railroads from buying you out.9. Its a good idea to build from cost to cost as you get a $100,000 bonus forbuilding a transcontinental railway.10.If you do well enough to exceed station limit and you find that you can'texpand anymore or your status stops increasing, try and take over an enemyrailroad. This is not an easy task, but if you have enough money in thebank ($5,000,000 should be enough) you can usually do it. The best railwayto take over is the one that hasn't bought much of its own stock - 20,000shares at the most.11.Buy-outs mean you have to be very fast and alert. Call your broker and buy10,000 shares of your target's stock. As soon as you go back to the map,call the broker again and repeat the process until you have 60% of hisstock (make sure he doesn't have enough money to block you out).

If he hasto sell a $500,000 bond then you should be able to take him out.12.Depending on the level of play you can take out 2 or 3 other railroads.13.When you have done all of this you should be offered the top job for yourtheatre. In the unlikely event that this doesn't happen, you should startto make new railroads, build new stations and make union stations betweenyour railroad and the railroads you have taken over.On the Right Tracks-Here are a few things to keep on your mind as you build your line:. Rivers are key factors in evaluating where to build initially and where toexpand. The cost of building bridges and the danger of washouts issignificant. New York is a difficult location on the map, due largely to thelayout of the rivers.

Rivers are less troublesome in the Western US sincethey tend to flow east-west more than north-south. England is least affectedby rivers. Ferries can be a great way to do an end run around a competitor.

Build theferry line around the blocking position, then run down to a city 'behindenemy lines'. Build a station with an engine house and you're ready to starta second railroad. Don't forget to tear up the ferry line to get a lot ofyour construction money back. Mountains are a major issue in the eastern and western US.

In the easternUS you have to deal with the mountains early on (about one-third of the wayacross the map). Since you reach the mountains early, you tend to have weakerlocomotives, which makes the mountains more of a problem.

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How you deal withthe mountain question in the eastern US is often a make or break decision(especially as you're building on the northern half of the map). In thewestern US you dont hit the mountains until you are two-thirds across(assuming you're playing an east-to-west game). You have more time to buildup cash for assaulting the mountains than in the eastern US. Since the exactshape of the mountainous region varies from game to game, the location ofoptimal mountain passes changes each game. The outlines of the land, therivers and the locations of cities remain the same in all four scenarios.Track Building Techniques-When laying track into a specific area such as a city or a river that has tobe bridged, it's important to plan each square in advance so you gain thebest combination of efficiency and econemy with those builds. Consequently,it's best to pause your track laying as you approaching the area and studythe lay of the land.

Some people use graph paper to sketch a solution, but abetter idea is to hit F10 to survey the area. A number will appear in thecentre of each square. When you move the cursor over these squares, thenumbers will disappear.

This way you can try various layouts until you findone that works. There are some standard techniques to use when building Y'sand main-line interchanges. A standard Y will require two signal towers.

Astandard main-line interchange will require three signal towers. Asemi-double track is designed to be used by two trains that will travel atmore or less the same speed.-Typed by /Vasty Boy!